![]() ![]() We only need to rig body armour and any new horses that we make. Astronaut Chris Hadfield presenting these intricately detailed flight wings to be pinned. This means that overall the amount of rigging we have to do for mount and blade is very little. Exquisite 3D Modelling for 3D Print Prototyping and Production. In mount and blade there are only two types of models that are animated: Humans and horses. ![]() When the vertexes are attached they will move with the bones allowing the model to be positioned and animated simply by moving a handful of bones. You tell the computer how much each vertex is affected by each bone in the model when the bone moves. The process of Rigging is in theory very simple. It means that anything that is animated has to be “rigged” to the skeleton (collection of bones) so that the computer knows how the model reacts when the bones move. There is only one downside to the use of bones in animation. These bones are used because it makes animation much, much easier than if you were to just move every vertex of face individually. They are quite similar to their human counterpart in that you move the bones as part of the animation and then the rest of the mesh follows. " When you animate something in a game you use these things called “bones”. ![]()
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